Catalog Search Results
1) Teaching naked: how moving technology out of your college classroom will improve student learning
Author
Language
English
Formats
Description
"Technology is profoundly changing education. If students are going to continue to pay enormous sums for campus classes, colleges will need to provide more than what can be found online and maximize "naked" face-to-face contact with faculty. Teaching Naked shows how technology is most powerfully used outside the classroom, and when used effectively, can ensure that students arrive to class more prepared for meaningful interaction with faculty. Jose...
Author
Language
English
Appears on list
Description
"From Wharton professor and author of the popular One Useful Thing Substack newsletter Ethan Mollick comes the definitive playbook for working, learning, and living in the new age of AI The release of generative AI-from LLMs like ChatGPT to image generators like DALL-E-marks a new era. We have invented technologies that boost our physical capabilities and others that automate complex tasks, but never, until now, have we created a technology that can...
Author
Language
English
Description
Studies in neuroscience reveal that the way we learn doesn't always match up with the way we are taught. To stay competitive academically, economically, and technologically, we need to apply the proven principles of disruptive innovation to our educational system. Disrupting Class will show you how to:
* Help more students succeed through customized learning.
* Meet the demand for new technology, especially computers, in student-centric classrooms.
*...
Author
Publisher
International Society for Technology in Education
Pub. Date
[2018]
Language
English
Description
Teachers nationwide are adopting immersive technology - devices and software that provide augmented, virtual and mixed reality experiences - to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology. Learning Transported...
Author
Publisher
Palgrave Macmillan
Pub. Date
2015.
Language
English
Description
From Greg Toppo, USA Today's national K-12 education and demographics reporter, The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners.
Author
Publisher
Association for Supervision and Curriculum Development
Pub. Date
c2004
Language
English
Description
During the technology boom of the 1980s and 1990s, computers seemed set to revolutionize education. Do any of these promises sound familiar?* Technology would help all students learn better, thanks to multimedia programs capable of adapting to individual needs, learning styles, and skill levels.* Technology would transform the teacher's role from a purveyor of a one-size-fits-all curriculum to a facilitator of student exploration.* Technology would...
Author
Publisher
Chicago Review Press Incorporated
Pub. Date
[2018]
Language
English
Description
"Over the past decade, educational instruction has become increasingly digitized as districts rush to dole out laptops and iPads to every student. Yet the most important question, "Is this what is best for students?" is glossed over. Veteran teachers Joe Clement and Matt Miles have seen firsthand how damaging technology overuse and misuse has been to our kids. On a mission to educate and empower parents, they show how screen saturation at home and...
Author
Publisher
Droemer
Pub. Date
2012
Language
Deutsch
Description
Wir klicken uns das Gehirn weg Ohne Computer, Smartphone und Internet geht heute gar nichts. Das birgt immense Gefahren, denn bei intensiver Nutzung baut unser Gehirn ab. Kinder und Jugendliche verbringen mit digitalen Medien mehr als
doppelt so viel Zeit wie in der Schule. Die Folgen sind Sprach- und Lernstörungen, Aufmerksamkeitsdefizite, Stress, Depression und zunehmende Gewaltbereitschaft. Der renommierte Gehirnforscher Manfred Spitzer zeigt...
Author
Publisher
Palgrave Macmillan
Pub. Date
2013.
Language
English
Description
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media.
Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning...
Author
Publisher
Rowman & Littlefield Education
Pub. Date
c2012
Language
English
Description
"In this book, Diana Senechal confronts a culture that has come to depend on instant updates and communication at the expense of solitude. Schools today emphasize rapid group work and fragmented activity, not the thoughtful study of complex subjects. The Internet offers contact with others throughout the day and night; we lose the ability to be apart, even in our minds. Yet solitude plays an essential role in literature, education, democracy, relationships,...
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